Classification Algorithms for Codes and Designs
This book considers one of the basic problems in discrete mathematics: given a collection of constraints, describe up to isomorphism all the objects that meet them. Only a handful of classification results for combinatorial objects are dated before the mid-20th century; indeed, it is through modern computers and recent developments in algorithms that this topic has flourished and matured. This book is the first comprehensive reference on combinatorial classification algorithms, with emphasis on both the general theory and application to central families of combinatorial objects, in particular, codes and designs.
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Showing posts with label Computer Graphics. Show all posts
Showing posts with label Computer Graphics. Show all posts
Saturday, January 3, 2009
DOWNLOAD A Java Library of Graph Algorithms and Optimization
A Java Library of Graph Algorithms and Optimization
A Java Library of Graph Algorithms and Optimization provides the source code for a library of Java programs that can be used to solve problems in graph theory and combinatorial optimization. Self-contained and largely independent, each topic starts with a problem description and an outline of the solution procedure, followed by its parameter list specification, source code, and a test example that illustrates the usage of the code. The book begins with a chapter on random graph generation that examines bipartite, regular, connected, Hamilton, and isomorphic graphs as well as spanning, labeled, and unlabeled rooted trees.The final chapters explore linear, integer, and quadratic programming. The appendices provide references that offer further details of the algorithms and include the definitions of many graph theory terms used in the book.
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A Java Library of Graph Algorithms and Optimization provides the source code for a library of Java programs that can be used to solve problems in graph theory and combinatorial optimization. Self-contained and largely independent, each topic starts with a problem description and an outline of the solution procedure, followed by its parameter list specification, source code, and a test example that illustrates the usage of the code. The book begins with a chapter on random graph generation that examines bipartite, regular, connected, Hamilton, and isomorphic graphs as well as spanning, labeled, and unlabeled rooted trees.The final chapters explore linear, integer, and quadratic programming. The appendices provide references that offer further details of the algorithms and include the definitions of many graph theory terms used in the book.
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DOWNLOAD Computer Graphics and Geometric Modeling: Implementations and Algorithms
Computer Graphics and Geometric Modeling: Implementations and Algorithms
This volume begins with material from linear algebra and a discussion of the transformations in affine & projective geometry, followed by topics from advanced calculus & chapters on general topology, combinatorial topology, algebraic topology, differential topology, differential geometry, and finally algebraic geometry. Two important goals throughout were to explain the material thoroughly, and to make it self-contained. This volume by itself would make a good mathematics reference book, in particular for practitioners in the field of geometric modelling. Due to its broad coverage and emphasis on explanation it could be used as a text for introductory mathematics courses on some of the covered topics, such as topology (general, combinatorial, algebraic, and differential) and geometry (differential & algebraic).
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This volume begins with material from linear algebra and a discussion of the transformations in affine & projective geometry, followed by topics from advanced calculus & chapters on general topology, combinatorial topology, algebraic topology, differential topology, differential geometry, and finally algebraic geometry. Two important goals throughout were to explain the material thoroughly, and to make it self-contained. This volume by itself would make a good mathematics reference book, in particular for practitioners in the field of geometric modelling. Due to its broad coverage and emphasis on explanation it could be used as a text for introductory mathematics courses on some of the covered topics, such as topology (general, combinatorial, algebraic, and differential) and geometry (differential & algebraic).
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Monday, December 22, 2008
DOWNLOAD Computer Graphics Using Java 2D and 3D
Computer Graphics Using Java 2D and 3D
Tutorial on Java 2D and Java 3D for computer professionals.
Basic computer graphics concepts and techniques, and introduces advanced graphic features to an audience mostly trained in the Java language.
Topics include mathematical background for computer graphics, .geometric transformation, views, lighting and texturing, behavior and interaction, and animation.
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Tutorial on Java 2D and Java 3D for computer professionals.
Basic computer graphics concepts and techniques, and introduces advanced graphic features to an audience mostly trained in the Java language.
Topics include mathematical background for computer graphics, .geometric transformation, views, lighting and texturing, behavior and interaction, and animation.
DOWNLOAD
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